![]() ![]() ImageUrl=http%3A%2F%%2Fds%2Fimage%2Farticle%2F100%2F1001572%2Fdawn-of-discovery-20090707110153851.jpg&caption=All+of+the+strategy%2C+and+none+of+the+fuss.Īfter completing the nearly ten-hour narrative within Story Mode, Dawn of Discovery offers players a complete Continuous Play mode for a theoretically endless replay value. This is a minor beef, to be sure, but it's frustrating when you've worked for fifteen minutes to gather enough resources for a citizen upgrade, only to be denied that development simply because the game doesn't want to give you access to it until the next chapter. The second annoying design choice revolves around the artificial restriction of technological and city level advancement in the game's Story Mode, basing player progression on objective completion rather than meeting the advancement's actual in-game requirements. The first is that some of the more complex mechanics, especially ones concerning resources like the shared resource stockpile and surplus stock meters, aren't explained well enough early on, forcing players to proceed blindly until they teach themselves or their colonies fall apart under the weight of objectives requiring specific skills and understanding. ![]() There are only a few issues with the Story Mode, though they're substantial enough to warrant mention. ![]() Throughout seven chapters spanning several individual parts each, the developers at Keen Entertainment and Blue Byte Software have essentially created a 10 hour mechanics lesson, guiding players along from the earliest settlement to the juggling match of culture, production and military might necessary to be successful later on in the game. Fortunately for new players, Dawn of Discovery's various complexities and hidden depths are more than adequately explained through an extensive tutorial, cleverly disguised as the title's Story Mode. ![]()
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